Recore | Xbox One, Windows PC

I got the amazing opportunity to create the Corebot characters for ReCore starting back in late 2014. This project was really fun and challenging as this was my first character assignment. I was able to take ownership of the entire hard-surface character pipeline and set up a fast and efficient way to create all the robotic companions and enemies seen throughout New Eden. Since this was a brand new IP, we had a lot of creative freedoms but we also had no previous story or designs to go off of. Armature's art director Todd Keller and freelance concept artist Calum Watt provided incredible designs for the characters. In the end, I believe the characters were a big success due to many factors.

 Throughout development I touched up on old designs, created whole new designs, created high polys and low polys, took outsourcing assets from our partners and finalized them. The main Corebot ideas. Every Corebot that is in the game was either modeled, textured, designed, and/or finalized by me. I was also able to provide Asobo Studio with assets and art & design documents for their work on the Corebytes. There was also amazing asset work done on the Corebots by Asobo Studio, Psyop, Armature's previous senior character artist RC Torres, and other partners around the world.